The Log
Notes from the pipeline.
Updates, decisions, and the occasional sprite. Written for the people building games — by the people building the tool.
How Many Frames Does a Sprite Animation Need?
A reference for frame counts in 2D game animation — idle, walk, run, attack, and death cycles — with frame rates and the reasoning behind each number.
How to Make a Sprite Sheet for Unity: A Practical Guide
A step-by-step guide to building, slicing, and importing sprite sheets in Unity — grid sizes, pivot points, import settings, and the mistakes that cost you hours.
Built for the people who build worlds.
Day one. The site is live, the pipeline is drafted, and the waitlist is open. A note on what we're building, who it's for, and what comes next.